![]() ![]() Similar to above, I'm including the armor-adjusted winrates for the non-crate weapons and the unadjusted winrates for the crate weapons. I've also generated graphs of winrate at various engagement distances. Of course, overall win rate paints a simplistic view. I believe they can be interpreted relative to one another, however. ![]() The important takeaway: the following data is not adjusted by armor discrepancies and cannot be meaningfully compared to the earlier data. I have some theories for why, but I don't think it really matters. The number of data points ends up being really low, and the data actually ends up making it look like crate weapons are some of the worst weapons in the game. Attempting to control for armor discrepancies here doesn't really work. You'll notice a suspicious absence of crate weapons. I'm controlling for armor discrepancies between the attacker and the victim I only count a fight if the attacker had equal or worse armor. I have not controlled for attachments.Ī "win" here is a fight with another person where the attacker either downed or outright killed the victim. ![]() For this analysis, all bot interactions have been filtered out. I became interested in seeing whether I could get insight into which weapons were "better" than others. I recently posted an analysis of bot rates across game modes, which you might find interesting. I recently grabbed about 35k games, and I've been doing analysis on the results.
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